7/11/2023 0 Comments Spriteilluminator![]() ![]() What I wanna do is tile up a number of images, adding some padding between them. I've used ImageMagick a lot through the years, and it's completely insane what you can accomplish with just a few commands. Padding the image frames manually could be some really tedious and error-prone work, if it weren't for the incredible and free command line tool ImageMagick. There's a trial version available, so I'll probably check it out anyway just to get a feel for it. The Game Dev Toolbox is all about exploring eseential tools for game developers, today we look at Sprite Illuminator from CodeAndWeb (. Not saying it's not worth the money, just not in my case where I only have a few sprite sheets to manage. Create striking pixel art with the fun and innovative sprite editor Pixelmash. Somewhere around $100 (1 099 SEK in my local currency) for the basic version with lifetime updates, and even more if you need additional tools like PhysicsEditor or SpriteIlluminator. Light up your sprites with SpriteIlluminator. I haven't tried it out myself but it looks like a really awesome tool if you have lots of sprites that you need to manage. This thread in the Corona forums confirms it, and also contains an example for how to best calculate the padding size for supported device resolutions.Ī tool called TexturePacker is also mentioned in the forum thread. The pixel overlap is apparently a well-known problem within game development, and the standard solution is to - you guessed it - pad the frames with transparent pixels. ![]() So I figured I was gonna look for another solution to be able to create sprite sheets without padding that still look good. This has caused some additional work both to set up the sprite sheet images, as well as calculating the frames' positions within the sheet. To work around this problem in the past, I've just padded my sprite images with a couple of transparent pixels so that the possible overlap won't be visible even though it might still be there. Sprites in action, pixel overlapping between frames This is what it might look like when the overlap happens. When I say occasionally I mean that it doesn't happen for every new sprite I create even though the same sprite sheet is used, and it doesn't happen on all device resolutions. When working with sprites in Corona SDK I've quite often run into a problem with sprite sheet frames occasionally overlapping each other.
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